Notes on the Special Security Service

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Notes on the Special Security Service

Post by Agent Tash on Fri Dec 23, 2016 12:15 pm

This will expand on the S3 Special Security Service of the Imperial Scout Service given in the GURPS manual First In.  The S3 service is tasked with a number of missions related to extracting imperial officials from dangerous worlds, hostage rescue, artifact retrieval, security for certain high hazard first contact missions, recovering or destroying Imperial technology that has fallen into unauthorized hands, relaying intel or communications in high risk or war zones, or occasionally a direct response to a threat to the x-boat network.

S3 are not a military unit, but are considered a special forces organization alongside the Marine Commandos who specialize in quick strikes and search and destroy missions, and the Imperial Army’s Sylean Rangers who perform long term complex military operations deep behind enemy lines.
S3 units are organized into Security Commands responsible to different regions of Imperial control.  The fundamental unit is the eight-man insertion team.  Each security command will have a number of these teams along with support personnel, equipment, vehicles, and ships.

Recruitment and Training:
All S3 personnel are recruited internally from the Imperial Scout Service.  There is a strong culture of Scout First, Operative Second in S3.  They take pride in differentiating themselves from military special forces in mission and mindset.  All applicants for the Special Security Service must submit the application to their chain of command, who then reviews the applicants service record and forwards the application to the nearest S3 command with a letter of performance review.
The local S3 command will review the application and may invite the applicant to a temporary duty transfer to their command for initial evaluation.  The applicant will spend several months attached to S3 doing menial work.  There is significant hazing of applicants by S3 personnel during this period while they are evaluated for temperament, determination, judgement, and the ability to keep a cool head under stress.  Eventually the applicant will either quit and return to prior service, be dismissed by S3, or be approved for training.  Occasionally if an applicant is not suitable for training but is otherwise an outstanding scout, they may be directly incorporated into the S3 support team to continue working with the teams.
Approved trainees are put in low berths and shipped to the Scout’s Headquarters on Reference were the Special Security Service training command is located on a lunar facility in the system.  The applicants are stored until a slot in a class becomes available, which may result in several years of cold storage.
Training begins the moment they are brought out of low-berths.  There are occasional low berth related fatalities, but as surviving low berth storage if affected by the overall health and fitness of the passenger, this is considered another test of suitability.
The S3 core school lasts for two years, with six classes running concurrently with one class graduating every four months.  Classes begin with two hundred trainees and graduate thirty to forty on average.  During those two years, the trainee will perform training throughout the Reference system and surrounding systems.
After initial training is complete, the new operative will be assigned to a team.  On assignment, the fresh operative will be attached to an active security team in a support role called the “butter gun” receiving field training, giving operational support, or acting as a collateral member should a core member not be operational.  After a year in this role, the operative may be placed into an active security team as a full member.

Specializations:
All team members are extensively trained in team combat tactics, assault, stealth, planetary insertion, zero gravity combat, powered armor, vacc suits, sensor operations, communications, and first aid.  All team members have advanced educations usually in a scientific field.  As each team member is a trained scout, they will have a background in starship operations and the other fundamental elements of the scout service.  Each member of an eight-man team will perform one primary specialization and often be trained in a collateral duty.

Team Leader (One per Team) – Primary Duty –
The highest-ranking scout on the team.  He is responsible for the success or failure of the mission at hand.  The team leader may have prior training in any of the other fields below.
Direct Infiltration Specialist (Two per Team) – primary duty -
These team members specialize in demolitions, explosive breaching, and electronic hacking.  They are extensively trained to gain entry to any secured space with the smallest necessary amount of collateral damage.  This team member can also act as a general demolition operative in the rare event where S3 is inserted to blow something up, though that sort of mission is more often a military special forces matter.
Forward Observer (Two per Team) – primary duty -
The forward observer is the team sniper.  He received the most extensive training in stealth systems and marksmanship.  Additionally, he is trained to coordinate other resources such as directing orbital strikes, coordinating other teams in joint operations, or scouting ahead to locate a target or evaluate opposition.
Analysis Specialist (One per Team) – primary duty -
This team member is often drawn from the Grand Survey fleet.  They are tasked with recording and analyzing a wide array of natural and artificial phenomena from local xenospheres to analyzing nuclear weapons factories.
Medical Specialist (One per Team) – primary duty -
This team member is a licensed medical doctor and trauma surgeon.  While all team members are trained in battlefield first aid, this team member is trained to act as a full-fledged field surgeon.  The Surgeon is also usually responsible for protecting the “package.”
Data Manipulation Specialist (One per Team) – primary duty -
This team member is a specialist in computer programs, hacking, and security systems.  They have some overlap with the infiltration specialists, but have significant training in accessing secure computer systems, manipulating or capturing files.
Lateral Exfiltration Specialist (One per Team) – collateral duty -
These team members are often former scout pilots.  They fulfill a specialized role of getting a team off-planet after an original exfiltration plan is interrupted.  They are trained to appropriate and pilot local spacecraft as needed to get the team and package off-world, and are usually cross trained across a broad range of technology levels and platforms.  
Xeno-Cultural Specialist (Two per Team) – collateral duty-
At least two team members receive extensive training on xeno-cultural familiarity and languages for worlds within their team’s operational sphere.
Latoral Combat Specialist (One or Zero per Team) – collateral duty -
Most teams have one member trained in operating in a liquid environment.  This training includes all the equipment and techniques for operating in liquid hydrogen to an ocean of hydrofluoric acid.
Exo-Survival Specialist – collateral duty –
These team members are trained to survive in hostile terra-spheres with the minimal needed equipment, with the goal of extending the operational times of a team on such worlds as long as needed.
Basic Jump Drive Operator (One per Team) – Collateral Duty –
Each team member should have a member who can operate jump drive systems on a starship for various mission needs.
Basic Astronavigator (One per Team) – Collateral Duty –
Each team should have a member who can plot a basic jump for a starship for various mission needs.
XenoArchaelogy Expert (One per Major Command)
This is an S3 agent who specializes in Ancient technology and artifacts. He is trained in identification, risk analysis, and safe transportation.
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Agent Tash

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