Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
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Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
Welcome to Hades Navel Base Customers! Please submit your product queries!
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
How do we handle using the merchant skill?
I want to buy a military cyber suit which cost a hundred thousand but I only have 90k
I want to buy a military cyber suit which cost a hundred thousand but I only have 90k
grumpit- Posts : 119
Join date : 2015-10-29
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
Military Cybersuit:
TL 11 Military Cybersuit DR 80 $50,000 LC 2
TL = check
LC = check
Cost = Cutting Edge Tech x2 cost
Checking Availability ((12 or less; roll check 7)) Vendor Availible.
Checking Permits and Clearances. Permits found.
Minimum Order: 1 suit.
Sizing and issue time: 1 week.
End Cost: 100,000 cr
Place Bids.
*For merchant skill, each point in merchant above skill 10 will be 1 merchant point. Each merchant point can be used to:
A: Reduce the final cost by 3%.
B: Reduce the deliver time by 1 day.
C: Reduce the minimum order count by 1.
You also get 1 effective merchant point for each level of social status or reputation applicable to that port.
You can "buy" merchant points on a deal by making a double concession on another element up to 4 points. So you would get a bonus merchant point for offering 6% extra cost for instance. Or get a 12% discount for offering to buy 9 suits in a single order.
The players have +2 effective reputation for military interactions at this port.
TL 11 Military Cybersuit DR 80 $50,000 LC 2
TL = check
LC = check
Cost = Cutting Edge Tech x2 cost
Checking Availability ((12 or less; roll check 7)) Vendor Availible.
Checking Permits and Clearances. Permits found.
Minimum Order: 1 suit.
Sizing and issue time: 1 week.
End Cost: 100,000 cr
Place Bids.
*For merchant skill, each point in merchant above skill 10 will be 1 merchant point. Each merchant point can be used to:
A: Reduce the final cost by 3%.
B: Reduce the deliver time by 1 day.
C: Reduce the minimum order count by 1.
You also get 1 effective merchant point for each level of social status or reputation applicable to that port.
You can "buy" merchant points on a deal by making a double concession on another element up to 4 points. So you would get a bonus merchant point for offering 6% extra cost for instance. Or get a 12% discount for offering to buy 9 suits in a single order.
The players have +2 effective reputation for military interactions at this port.
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
((If you do decide to make a purchase, please respond with the details of what and how you are purchasing with the final payment so it can be confirmed for next game.))
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
I have the "merchant" skill at 15. I would like to place an order for one.
12% discount
-3 days on delivery.
It also depends on our schedule. If we are leaving the next day and I couldnt get it on time I would just want a full 7 merchant point discount of 21%
Additionally if we can not get it on time then I would also like to place an order for a full monocrys suit at full merchant discount if possible.
Would administration help with an earlier delivery time?
12% discount
-3 days on delivery.
It also depends on our schedule. If we are leaving the next day and I couldnt get it on time I would just want a full 7 merchant point discount of 21%
Additionally if we can not get it on time then I would also like to place an order for a full monocrys suit at full merchant discount if possible.
Would administration help with an earlier delivery time?
grumpit- Posts : 119
Join date : 2015-10-29
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
grumpit wrote:It also depends on our schedule. If we are leaving the next day and I couldnt get it on time I would just want a full 7 merchant point discount of 21%
Sorry, no contingent sales allowed. (if multiplayer conferencing and roleplaying is needed then this isn't the right venue to buy the item.)
grumpit wrote:Additionally if we can not get it on time then I would also like to place an order for a full monocrys suit at full merchant discount if possible.
Monocrys Tacsuit
TL 11 all DR 40/20* 3,000 cr weight 15 C/24 hr. CR 2
These tactical suits are chemically-coated, contamination-proof
coveralls made of flexible ballistic fabric: reflex
armor at TL9, nanoweave at TL10, or monocrys at TL11.
The suit has a split DR: it provides full DR against cutting
and piercing damage, and half DR against other damage
TL = check
CR = check
Cost = List Price
Checking Availibility ((15 or less) roll check 9)) Vendor Available
Checking Permits and Clearances. Permits found.
Minimum Order: 1 suit.
Sizing and issue time: 3 days.
End Cost: 3,000 cr
*** Special offer!!!***
For an additional 350 cr tactical load bearing gear may be affixed integrally to the suit. This may include you choices of carriers for spare ammunition, side arm holster, cable routing, computer uplinks, trauma kits and other tactical equipment.
Last edited by Agent Tash on Sat Feb 11, 2017 12:27 am; edited 1 time in total
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
grumpit wrote:Would administration help with an earlier delivery time?
Administration or Law skill (local familiarity) at 14 or better will give +1 merchant point each. (not from defaults)
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
***Additional Notes Regarding Military Cybersuit***
*Note that unlike what is stated in Ultratec, this is plated rigid powered armor. See the library image for Colonial Military Cybersuit. Triple listed book weight.
Available Upgrades:
-Reflec Outer Layer: +20 DR vs laser weapons. +3 lbs weight. +2 to be detected by radar or thermal imaging. Cannot be combined with stealth options. +600 credits. +0 days prep time.
-Integral Contragrav Harness: Grants flying move of 10 or 40. .04 or .1 G space accel. 2 or 4 g integral inertial compensation. +12/28 lbs weight. 2 rounds to activate. +24,000 / 80,000 credits. +2 / 3 days prep.
-Medical Trauma System: auto-injector and 10 doses of drugs. The user can manually trigger it, or it can be preset to inject a specific
drug if vital signs warrant it. +2 lbs +4,000 credits. +1 day prep.
-Mind Shield Circuitry: +4,000 credits, +1 day.
-Air Tanks: to act as a space suit instead of a filter suit. +2,000 credits, +0 days.
-Short Range Meson Communicator: 2,000 mile range. +10,000 credits, +.5 day.
-Medium Range Laser Communicator: 10,000 mile range. +6,000 credits. +.5 day
-Long Range Radio Communicator: 50,000 mile range. +4,000 credits. +.5 day
*upgrade to included comms.
-S3 Grade Sensor Suite: 10 Mile AESA with Air Search Option/20 Mile PESA/4 Mile RadScanner/1 mile gravscanner/1 mile geophone/Chemsniffer/Survellance lvl 10 sound detector/ laser radar detectors. +12 lbs +80,000 credits, +7 days.
-NBC Kit: +2,000 credits. +0 Days
Other Misc Options:
Magnetized Plates (TL9): These can be put on the soles of
any boots. They let the wearer walk along metallic bulkheads
and ship hulls in microgravity or zero-G. Move is
normal with Vacc Suit skill and halved without. $100, 0.5
lbs. LC4.
Provisions Dispenser (TL9): A sealed helmet or suit that
covers the head can be equipped with a concentrated food
and water supply in a handy helmet-mounted dispenser.
The provisions can be consumed “hands-free” without
taking off the helmet. Built into many suits; if bought
separately, $50, 1 lb.
Waste-Relief System (TL9): The suit collects and packages
the wearer’s waste products in a hygienic manner.
Worth every penny if the suit is worn for more than a few
hours! Built into many suits; if bought separately, $1,000,
2 lbs
*Note that unlike what is stated in Ultratec, this is plated rigid powered armor. See the library image for Colonial Military Cybersuit. Triple listed book weight.
Available Upgrades:
-Reflec Outer Layer: +20 DR vs laser weapons. +3 lbs weight. +2 to be detected by radar or thermal imaging. Cannot be combined with stealth options. +600 credits. +0 days prep time.
-Integral Contragrav Harness: Grants flying move of 10 or 40. .04 or .1 G space accel. 2 or 4 g integral inertial compensation. +12/28 lbs weight. 2 rounds to activate. +24,000 / 80,000 credits. +2 / 3 days prep.
-Medical Trauma System: auto-injector and 10 doses of drugs. The user can manually trigger it, or it can be preset to inject a specific
drug if vital signs warrant it. +2 lbs +4,000 credits. +1 day prep.
-Mind Shield Circuitry: +4,000 credits, +1 day.
-Air Tanks: to act as a space suit instead of a filter suit. +2,000 credits, +0 days.
-Short Range Meson Communicator: 2,000 mile range. +10,000 credits, +.5 day.
-Medium Range Laser Communicator: 10,000 mile range. +6,000 credits. +.5 day
-Long Range Radio Communicator: 50,000 mile range. +4,000 credits. +.5 day
*upgrade to included comms.
-S3 Grade Sensor Suite: 10 Mile AESA with Air Search Option/20 Mile PESA/4 Mile RadScanner/1 mile gravscanner/1 mile geophone/Chemsniffer/Survellance lvl 10 sound detector/ laser radar detectors. +12 lbs +80,000 credits, +7 days.
-NBC Kit: +2,000 credits. +0 Days
Other Misc Options:
Magnetized Plates (TL9): These can be put on the soles of
any boots. They let the wearer walk along metallic bulkheads
and ship hulls in microgravity or zero-G. Move is
normal with Vacc Suit skill and halved without. $100, 0.5
lbs. LC4.
Provisions Dispenser (TL9): A sealed helmet or suit that
covers the head can be equipped with a concentrated food
and water supply in a handy helmet-mounted dispenser.
The provisions can be consumed “hands-free” without
taking off the helmet. Built into many suits; if bought
separately, $50, 1 lb.
Waste-Relief System (TL9): The suit collects and packages
the wearer’s waste products in a hygienic manner.
Worth every penny if the suit is worn for more than a few
hours! Built into many suits; if bought separately, $1,000,
2 lbs
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
Note: Store closing at 4:00 PM. Any orders must be in before then. Any offers listed expire at that point. Availability not guaranteed.
Last edited by Agent Tash on Sat Feb 11, 2017 4:21 pm; edited 1 time in total
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
Casey wants a TL 10 Space Armor suit (page 180), plus the helmet (obviously), with Hyperspectral vision. Plus some sundry minor supplies.
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
I will place the order for the Military Cybersuit at the full 21% discount. With added Medical Trauma System, Air Tank, Magnetized Plates, Provisions Dispenser, Waste-Relief System, NBC kit. Bring the total to $86,225 credits
I am sorry to say there was a slight misunderstanding with my order. I did not want a Monocrys "Tacsuit". What I wanted to buy was a Concealable Monocrys Suit. DR24/8. Cost $1200
I am sorry to say there was a slight misunderstanding with my order. I did not want a Monocrys "Tacsuit". What I wanted to buy was a Concealable Monocrys Suit. DR24/8. Cost $1200
Last edited by grumpit on Sat Feb 11, 2017 5:16 pm; edited 3 times in total
grumpit- Posts : 119
Join date : 2015-10-29
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
Standard Colonial Defense Naval Space Combat Suit
TL 10 Space Armor DR all 75/45 $20,000 credits 45 lbs CR 2
TL Check
CR Check
Cost: .75 list price due to TL difference and high supply.
Checking Availability ((16 or less; roll check 16)) Vendor Available
Checking Permits: Permits Found!
Minimum Order: 4 Suits
Order delivery and fitting time: 3 days
Available Upgrades:
-Reflec Outer Layer: +20 DR vs laser weapons. +3 lbs weight. +2 to be detected by radar or thermal imaging. Cannot be combined with stealth options. +600 credits. +0 days prep time.
-Medical Trauma System: auto-injector and 10 doses of drugs. The user can manually trigger it, or it can be preset to inject a specific
drug if vital signs warrant it. +2 lbs +4,000 credits. +1 day prep.
-NBC Kit: +2,000 credits. +0 Days
-Combat Load Bearing Gear: +200 credits, 2 lbs.
-Chameleon Surface:
Space Combat Helmet
TL 10 Space Combat Helmet head DR 60/45 $3,000 7 lbs CR 2
*Auto Avail per suit
$2,250 per unit.
Min Order 4
Delivery Time: 1 day
Available Mods:
-Mind Shield Circuitry: +4,000 credits, +1 day.
Laser Comms:
Small (TL9): 50-mile range. $400, 0.5 lbs., 2B/10 hr. LC4.
Tiny (TL9): 5-mile range. $100, 0.05 lbs., 2A/10 hr. LC4.
Micro (TL9): 1,000-yard range, but usually broadcasts at
lower output with a range of five to 10 yards. $20, neg.,
AA/100 hr. LC4.
Ranges are doubled at TL10, multiplied by 5 at TL11,
and multiplied by 10 at TL12.
Radio Comms:
Small (TL9): 10-mile range. $200, 0.5 lbs., 2B/10 hr. LC4.
Tiny (TL9): 1-mile range. $50, 0.05 lbs., 2A/10 hr. LC4.
Micro (TL9): 200-yard range, but usually broadcasts at
lower output with a range of one to two yards. $10, neg.,
AA/100 hr. LC4.
Ranges are doubled at TL10, multiplied by 5 at TL11,
and multiplied by 10 at TL12.
-Long Range Radio Communicator: 50,000 mile range. +4,000 credits. +.5 day
-Hyperspectral Visors:
Hyperspectral Goggles or Visor (TL9): 1¥ magnification.
An integral feature of many suit helmets, or available for
$2,000, 0.6 lbs., B/10 hr. LC4.
End Cost:
4 space armor suits: 60,000 credits
4 Space armor helmets: 9,000 credits
4 Hyperspectral upgrades: 8,000 credits
Current total: 77,000 credits
TL 10 Space Armor DR all 75/45 $20,000 credits 45 lbs CR 2
TL Check
CR Check
Cost: .75 list price due to TL difference and high supply.
Checking Availability ((16 or less; roll check 16)) Vendor Available
Checking Permits: Permits Found!
Minimum Order: 4 Suits
Order delivery and fitting time: 3 days
Available Upgrades:
-Reflec Outer Layer: +20 DR vs laser weapons. +3 lbs weight. +2 to be detected by radar or thermal imaging. Cannot be combined with stealth options. +600 credits. +0 days prep time.
-Medical Trauma System: auto-injector and 10 doses of drugs. The user can manually trigger it, or it can be preset to inject a specific
drug if vital signs warrant it. +2 lbs +4,000 credits. +1 day prep.
-NBC Kit: +2,000 credits. +0 Days
-Combat Load Bearing Gear: +200 credits, 2 lbs.
-Chameleon Surface:
Space Combat Helmet
TL 10 Space Combat Helmet head DR 60/45 $3,000 7 lbs CR 2
*Auto Avail per suit
$2,250 per unit.
Min Order 4
Delivery Time: 1 day
Available Mods:
-Mind Shield Circuitry: +4,000 credits, +1 day.
Laser Comms:
Small (TL9): 50-mile range. $400, 0.5 lbs., 2B/10 hr. LC4.
Tiny (TL9): 5-mile range. $100, 0.05 lbs., 2A/10 hr. LC4.
Micro (TL9): 1,000-yard range, but usually broadcasts at
lower output with a range of five to 10 yards. $20, neg.,
AA/100 hr. LC4.
Ranges are doubled at TL10, multiplied by 5 at TL11,
and multiplied by 10 at TL12.
Radio Comms:
Small (TL9): 10-mile range. $200, 0.5 lbs., 2B/10 hr. LC4.
Tiny (TL9): 1-mile range. $50, 0.05 lbs., 2A/10 hr. LC4.
Micro (TL9): 200-yard range, but usually broadcasts at
lower output with a range of one to two yards. $10, neg.,
AA/100 hr. LC4.
Ranges are doubled at TL10, multiplied by 5 at TL11,
and multiplied by 10 at TL12.
-Long Range Radio Communicator: 50,000 mile range. +4,000 credits. +.5 day
-Hyperspectral Visors:
Hyperspectral Goggles or Visor (TL9): 1¥ magnification.
An integral feature of many suit helmets, or available for
$2,000, 0.6 lbs., B/10 hr. LC4.
End Cost:
4 space armor suits: 60,000 credits
4 Space armor helmets: 9,000 credits
4 Hyperspectral upgrades: 8,000 credits
Current total: 77,000 credits
Last edited by Agent Tash on Sat Feb 11, 2017 4:54 pm; edited 3 times in total
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
grumpit wrote:I will place the order for the Military Cybersuit at the full 21% discount.
One Standard Issue Suit of Military Colonial Powered Battle Armor has been placed. Your order will be fulfilled and ready in 7 days. 79,000 credits have been deducted.
Thank you for shopping with GENERAL PRODUCTS!
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
Casey wrote:Casey wants a TL 10 Space Armor suit (page 180), plus the helmet (obviously), with Hyperspectral vision. Plus some sundry minor supplies.
Do you have any merchant points to amend to cost, minimum shipping count, or delivery times? You can apply your full merchant points separately against different order items.
End Cost:
4 space armor suits: 60,000 credits
4 Space armor helmets: 9,000 credits
4 Hyperspectral upgrades: 8,000 credits
Current total: 77,000 credits
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
I will be placing this order for Captain Casey Duket. That's a merchant point total of 7
grumpit- Posts : 119
Join date : 2015-10-29
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
grumpit wrote:I will be placing this order for Captain Casey Duket. That's a merchant point total of 7
Acknowledged: User Grumpit Designated Ship Purser.
1 Suit Space Armor -3 min order, -3 days delivery -3% cost 14,550
1 Space Helm Armor -3 min order -1 days delivery -9 % cost Hyper-spectral modification = 3,867
Final Cost:18,417
Order is placed and ready for immediate pickup.
Thank you for shopping with GENERAL PRODUCTS!
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
grumpit wrote:I will place the order for the Military Cybersuit at the full 21% discount. With added Medical Trauma System, Air Tank, Magnetized Plates, Provisions Dispenser, Provisions Dispenser, NBC kit. Bring the total to $86,225 credits
I am sorry to say there was a slight misunderstanding with my order. I did not want a Monocrys "Tacsuit". What I wanted to buy was a Concealable Monocrys Suit. DR24/8. Cost $1200
Order amendment accepted. New delivery date: 8 days
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
Agent Tash wrote:Order is placed and ready for immediate pickup.
Thank you for shopping with GENERAL PRODUCTS!
Thanks Callin!
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
grumpit wrote:I am sorry to say there was a slight misunderstanding with my order. I did not want a Monocrys "Tacsuit". What I wanted to buy was a Concealable Monocrys Suit. DR24/8. Cost $1200
Monocrys Suit
TL 11 DR 24/8* Cost $1,200 Weight 8 lbs CR 4
Monocrys (TL11): This is a single-crystal weave of synthetic
diamondoid fibers, also called “nanocrystal.” It is
very light, but diamondoid materials melt at high temperatures,
which means that monocrys is not particularly useful
against beam weapons.
TL = check
CR = check
Cost = List Price
Checking Availibility ((15 or less) roll check 10)) Vendor Available
Checking Permits and Clearances. None Needed.
Minimum Order: 4 suits.
Sizing and issue time: 2 days.
End Cost: 1,200 cr each
Available Modifications:
None Found this location.
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
I will place the order.
3 point reduction in minimum order
2 points in issue time
2 points in discount.
So 1 suit available immediately. cost 1194.
3 point reduction in minimum order
2 points in issue time
2 points in discount.
So 1 suit available immediately. cost 1194.
grumpit- Posts : 119
Join date : 2015-10-29
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
grumpit wrote:I will place the order.
3 point reduction in minimum order
2 points in issue time
2 points in discount.
So 1 suit available immediately. cost 1194.
One Suit -3 minimum order, -2 days order time, -%6 cost.
One order placed for $1,128 and available immediately.
Thank you for shopping with GENERAL PRODUCTS!
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/4/17)
All Further Orders Offline.
Thank you for shopping with GENERAL PRODUCTS!
Thank you for shopping with GENERAL PRODUCTS!
Agent Tash- Posts : 283
Join date : 2014-03-01
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