Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
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Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
Welcome to Hades Navel Base Customers! Please submit your product queries!
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
I'm getting a monocrys vest. No bells and fancy whistles that blow steam when you push certain valves. That's it.
Father Dugal- Posts : 789
Join date : 2014-02-17
Location : Salt Lake City
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
Understood. Did you want a Tactical Vest, or a Concealable Vest?
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
I would like to see what kind of VI program I can buy to help me learn the battle suit skill.
grumpit- Posts : 119
Join date : 2015-10-29
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
grumple wrote:I would like to see what kind of VI program I can buy to help me learn the battle suit skill.
Hi Callen! This is Ken from Helios arms design. Our records show you picked up your suit. If you have time we'd like to send some associates over to give you a quality assurance check and help you customize your software integration and life support packages. We can also C̼͙̹̬̫̜͎̄̈́͊ͤ̔̄̂̾͊ͯ͗̇ͥ̿͛͠͡͡h̷͓̳̹̗͎͕͇͖̬̺̭̦͎͈̰̙̜͚ͭ͒ͧ̿̉ͬ͟ͅu̩͉͈̟̠͖̹̣͓̙̗̻͙̇̃͆̇͊̓̕ͅl̥̹̩͇͔̠̭̥̤̦̟̠͕̋̽̑ͨ̈̊̈́ͪͯ̊͆̓ͭͧ͑̚̕̕͜͞ͅu̩͉͈̟̠͖̹̣͓̙̗̻͙̇̃͆̇͊̓̕ͅl̥̹̩͇͔̠̭̥̤̦̟̠͕̋̽̑ͨ̈̊̈́ͪͯ̊͆̓ͭͧ͑̚̕̕͜͞ͅtͬ̔ͮͯ͗̐ͭ͒̎̿t̴͉͕͈̜̻͉̩̠ͬ̔ͮͯ͗̐ͭ͒̎̿ͤ͞h̷͓̳̹̗͎͕͇͖̬̺̭̦͎͈̰̙̜͚ͭ͒ͧ̿̉ͬ͟ͅ sync your weapons to your new suit's HUD.
Your suit requires a service schedule and we note your do not have a certified suit tech on your ship's registry. We'd be happy to set up a training program to assist in learning your suit's abilities at no additional cost.
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
That's fantastic Ken! I would love to set up an appointment to do just that. I need to do so at your earliest opening as my time in this port is rather limited.
grumpit- Posts : 119
Join date : 2015-10-29
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
Hi Computer interface, I wish to interface.
I want to purchase a Cybersuit, I prefer the military version but I'm in a hurry so whichever I can get in time is the best. I am willing to pay extra for rush. I will use all skills I have to aid in getting this faster.
Here are the additions I would like to make to the suit:
Military/Civilian Cybersuit
Weight 50/30
Base Cost $50,000/35,000
LC 2/3
Additions
TL9 LC4+ Cost
-Magnetized Plates $100
-Provision Dispenser $50
-Waste-Relief System $1,000
-Biomedical Sensors $200
-Nasal Filter Plugs $100
-Near Miss Indicator $1,000
-Laser/Radar Detector $50
-Trauma Maintenance $2,000
Total $4,500
Running Total $54,500/39,500
LC3
-Psionic Mind Shield $1,000
Running Total $55,500/40,500
TL10 LC4+
-Microbot Arteries $500
-Interphase $5,000
-Rainbow $2,000
-Morphwear $5,000
Total $12,500
Running Total $68,000/53,000
TL11 LC?
-Beam-Adaptive Armor One Beam weight*$1,000 = $50,000/30,000
Running Total $118,000/83,000
Two Beams weight*$4,000 = $200,000/120,000
Running Total $268,000/173,000
Three Beams weight*$9,000 = $450,000/270,000
Running Total $518,000/323,000
Four Beams weight*$16,000 = $800,000/480,000
Running Total $868,000/533,000
Thank you Computer, have a functional day!
I want to purchase a Cybersuit, I prefer the military version but I'm in a hurry so whichever I can get in time is the best. I am willing to pay extra for rush. I will use all skills I have to aid in getting this faster.
Here are the additions I would like to make to the suit:
Military/Civilian Cybersuit
Weight 50/30
Base Cost $50,000/35,000
LC 2/3
Additions
TL9 LC4+ Cost
-Magnetized Plates $100
-Provision Dispenser $50
-Waste-Relief System $1,000
-Biomedical Sensors $200
-Nasal Filter Plugs $100
-Near Miss Indicator $1,000
-Laser/Radar Detector $50
-Trauma Maintenance $2,000
Total $4,500
Running Total $54,500/39,500
LC3
-Psionic Mind Shield $1,000
Running Total $55,500/40,500
TL10 LC4+
-Microbot Arteries $500
-Interphase $5,000
-Rainbow $2,000
-Morphwear $5,000
Total $12,500
Running Total $68,000/53,000
TL11 LC?
-Beam-Adaptive Armor One Beam weight*$1,000 = $50,000/30,000
Running Total $118,000/83,000
Two Beams weight*$4,000 = $200,000/120,000
Running Total $268,000/173,000
Three Beams weight*$9,000 = $450,000/270,000
Running Total $518,000/323,000
Four Beams weight*$16,000 = $800,000/480,000
Running Total $868,000/533,000
Thank you Computer, have a functional day!
Tybreagus- Posts : 27
Join date : 2016-08-21
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
Microbot Arteries $500
Interphase $5,000
Rainbow $2,000
Morphwear $5,000
-Beam-Adaptive Armor One Beam weight*$1,000 = $50,000/30,000
Running Total $118,000/83,000
Two Beams weight*$4,000 = $200,000/120,000
Running Total $268,000/173,000
Three Beams weight*$9,000 = $450,000/270,000
Running Total $518,000/323,000
Four Beams weight*$16,000 = $800,000/480,000
Running Total $868,000/533,000
These mods are not available.
Many of the mods you are requesting are at the incorrect price for this area.
TL = check
LC = check
Cost = Cutting Edge Tech x2 cost
Checking Availability ((14 or less for prior aquisition in system; roll check 12)) Vendor Availible.
Checking Permits and Clearances. Permits found.
Minimum Order: 1 suit.
Sizing and issue time: 1 week.
End Cost: 60,000/100,000 cr
Mods Available:
Laser Comms:
Small (TL9): 50-mile range. $400, 0.5 lbs., 2B/10 hr. LC4.
Tiny (TL9): 5-mile range. $100, 0.05 lbs., 2A/10 hr. LC4.
Micro (TL9): 1,000-yard range, but usually broadcasts at
lower output with a range of five to 10 yards. $20, neg.,
AA/100 hr. LC4.
Ranges are doubled at TL10, multiplied by 5 at TL11,
and multiplied by 10 at TL12.
Radio Comms:
Small (TL9): 10-mile range. $200, 0.5 lbs., 2B/10 hr. LC4.
Tiny (TL9): 1-mile range. $50, 0.05 lbs., 2A/10 hr. LC4.
Micro (TL9): 200-yard range, but usually broadcasts at
lower output with a range of one to two yards. $10, neg.,
AA/100 hr. LC4.
Ranges are doubled at TL10, multiplied by 5 at TL11,
and multiplied by 10 at TL12.
-Long Range Radio Communicator: 50,000 mile range. +4,000 credits. +.5 day
Other Misc Options:
Magnetized Plates (TL9): These can be put on the soles of
any boots. They let the wearer walk along metallic bulkheads
and ship hulls in microgravity or zero-G. Move is
normal with Vacc Suit skill and halved without. $100, 0.5
lbs. LC4.
Provisions Dispenser (TL9): A sealed helmet or suit that
covers the head can be equipped with a concentrated food
and water supply in a handy helmet-mounted dispenser.
The provisions can be consumed “hands-free” without
taking off the helmet. Built into many suits; if bought
separately, $50, 1 lb.
Waste-Relief System (TL9): The suit collects and packages
the wearer’s waste products in a hygienic manner.
Worth every penny if the suit is worn for more than a few
hours! Built into many suits; if bought separately, $1,000,
2 lbs
Available Upgrades:
-Reflec Outer Layer: +20 DR vs laser weapons. +3 lbs weight. +2 to be detected by radar or thermal imaging. Cannot be combined with stealth options. +600 credits. +0 days prep time.
-Integral Contragrav Harness: Grants flying move of 10 or 40. .04 or .1 G space accel. 2 or 4 g integral inertial compensation. +12/28 lbs weight. 2 rounds to activate. +24,000 / 80,000 credits. +2 / 3 days prep.
-Medical Trauma System: auto-injector and 10 doses of drugs. The user can manually trigger it, or it can be preset to inject a specific
drug if vital signs warrant it. +2 lbs +4,000 credits. +1 day prep.
-Mind Shield Circuitry: +4,000 credits, +1 day.
-Air Tanks: to act as a space suit instead of a filter suit. +2,000 credits, +0 days.
-Short Range Meson Communicator: 2,000 mile range. +10,000 credits, +.5 day.
-Medium Range Laser Communicator: 10,000 mile range. +6,000 credits. +.5 day
-Long Range Radio Communicator: 50,000 mile range. +4,000 credits. +.5 day
*upgrade to included comms.
-S3 Grade Sensor Suite: 10 Mile AESA with Air Search Option/20 Mile PESA/4 Mile RadScanner/1 mile gravscanner/1 mile geophone/Chemsniffer/Survellance lvl 10 sound detector/ laser radar detectors. +12 lbs +80,000 credits, +7 days.
-NBC Kit: +2,000 credits. +0 Days
Interphase $5,000
Rainbow $2,000
Morphwear $5,000
-Beam-Adaptive Armor One Beam weight*$1,000 = $50,000/30,000
Running Total $118,000/83,000
Two Beams weight*$4,000 = $200,000/120,000
Running Total $268,000/173,000
Three Beams weight*$9,000 = $450,000/270,000
Running Total $518,000/323,000
Four Beams weight*$16,000 = $800,000/480,000
Running Total $868,000/533,000
These mods are not available.
Many of the mods you are requesting are at the incorrect price for this area.
TL = check
LC = check
Cost = Cutting Edge Tech x2 cost
Checking Availability ((14 or less for prior aquisition in system; roll check 12)) Vendor Availible.
Checking Permits and Clearances. Permits found.
Minimum Order: 1 suit.
Sizing and issue time: 1 week.
End Cost: 60,000/100,000 cr
Mods Available:
Laser Comms:
Small (TL9): 50-mile range. $400, 0.5 lbs., 2B/10 hr. LC4.
Tiny (TL9): 5-mile range. $100, 0.05 lbs., 2A/10 hr. LC4.
Micro (TL9): 1,000-yard range, but usually broadcasts at
lower output with a range of five to 10 yards. $20, neg.,
AA/100 hr. LC4.
Ranges are doubled at TL10, multiplied by 5 at TL11,
and multiplied by 10 at TL12.
Radio Comms:
Small (TL9): 10-mile range. $200, 0.5 lbs., 2B/10 hr. LC4.
Tiny (TL9): 1-mile range. $50, 0.05 lbs., 2A/10 hr. LC4.
Micro (TL9): 200-yard range, but usually broadcasts at
lower output with a range of one to two yards. $10, neg.,
AA/100 hr. LC4.
Ranges are doubled at TL10, multiplied by 5 at TL11,
and multiplied by 10 at TL12.
-Long Range Radio Communicator: 50,000 mile range. +4,000 credits. +.5 day
Other Misc Options:
Magnetized Plates (TL9): These can be put on the soles of
any boots. They let the wearer walk along metallic bulkheads
and ship hulls in microgravity or zero-G. Move is
normal with Vacc Suit skill and halved without. $100, 0.5
lbs. LC4.
Provisions Dispenser (TL9): A sealed helmet or suit that
covers the head can be equipped with a concentrated food
and water supply in a handy helmet-mounted dispenser.
The provisions can be consumed “hands-free” without
taking off the helmet. Built into many suits; if bought
separately, $50, 1 lb.
Waste-Relief System (TL9): The suit collects and packages
the wearer’s waste products in a hygienic manner.
Worth every penny if the suit is worn for more than a few
hours! Built into many suits; if bought separately, $1,000,
2 lbs
Available Upgrades:
-Reflec Outer Layer: +20 DR vs laser weapons. +3 lbs weight. +2 to be detected by radar or thermal imaging. Cannot be combined with stealth options. +600 credits. +0 days prep time.
-Integral Contragrav Harness: Grants flying move of 10 or 40. .04 or .1 G space accel. 2 or 4 g integral inertial compensation. +12/28 lbs weight. 2 rounds to activate. +24,000 / 80,000 credits. +2 / 3 days prep.
-Medical Trauma System: auto-injector and 10 doses of drugs. The user can manually trigger it, or it can be preset to inject a specific
drug if vital signs warrant it. +2 lbs +4,000 credits. +1 day prep.
-Mind Shield Circuitry: +4,000 credits, +1 day.
-Air Tanks: to act as a space suit instead of a filter suit. +2,000 credits, +0 days.
-Short Range Meson Communicator: 2,000 mile range. +10,000 credits, +.5 day.
-Medium Range Laser Communicator: 10,000 mile range. +6,000 credits. +.5 day
-Long Range Radio Communicator: 50,000 mile range. +4,000 credits. +.5 day
*upgrade to included comms.
-S3 Grade Sensor Suite: 10 Mile AESA with Air Search Option/20 Mile PESA/4 Mile RadScanner/1 mile gravscanner/1 mile geophone/Chemsniffer/Survellance lvl 10 sound detector/ laser radar detectors. +12 lbs +80,000 credits, +7 days.
-NBC Kit: +2,000 credits. +0 Days
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
x2 again cost and time to acquire for in game purchase.
Close on online purchase requests is 1600 on game day.
Close on online purchase requests is 1600 on game day.
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
I would like to purchase the following items:
Sniper Mirror - Ultra pg151
Power Holster for knife x3 - Ultra pg151
Power Holster for Pistol - Ultra pg151
-Gauss Pistol x2
-Laser Pistol x2
Sniper Mirror - Ultra pg151
Power Holster for knife x3 - Ultra pg151
Power Holster for Pistol - Ultra pg151
-Gauss Pistol x2
-Laser Pistol x2
Tybreagus- Posts : 27
Join date : 2016-08-21
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
Tybreagus wrote:I would like to purchase the following items:
Sniper Mirror - Ultra pg151
Power Holster for knife x3 - Ultra pg151
Power Holster for Pistol - Ultra pg151
-Gauss Pistol x2
-Laser Pistol x2
You think you spotted the Bravo purser and ask him.
"Oh gods! The Blood! Where's my leg? I need that leg! Power holster, what? Why is everything on fire? AAAaaaa...."
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
Agent Tash wrote:Tybreagus wrote:I would like to purchase the following items:
Sniper Mirror - Ultra pg151
Power Holster for knife x3 - Ultra pg151
Power Holster for Pistol - Ultra pg151
-Gauss Pistol x2
-Laser Pistol x2
You think you spotted the Bravo purser and ask him.
"Oh gods! The Blood! Where's my leg? I need that leg! Power holster, what? Why is everything on fire? AAAaaaa...."
Keep it together man, you're an officer in the Colonial Navy! (Uses purser's belt as a tourniquet, breaks open his crash kit, and administers first aid. If he looks too out of it to talk I give him a stimulant, too clear eyed and I'll administer a sedative.) Quickly now, we don't have much time before the Imperials board the ship. I need your login, security codes, and pass keys so we can wipe all the sensitive data. You're the last one alive with the codes and you're in no condition to even move. Who am I? You must be in worst shape than you look to not recognize me. I'm Chief Petty Officer Smithsoninberg from Munitions. Damnit man, we're wasting time! No I didn't use to have a mustache. Well, I did, but I shaved it months ago, it made my head look too square, remember? Enough of this! We don't have time for your opinions on the proper grooming of military officers, pleasing as it may be, we need those codes! Yes...yes...got it...repeat that part again...good. You're sure that's all of them? Now lay here, I'll let the medic know where you are.
(Odd, I actually sent this request at the beginning of the game. I wonder why it says 5am?)
Tybreagus- Posts : 27
Join date : 2016-08-21
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
I would like to buy some replacement items that we lost when the Lilith went down and some new toys.
1. 3 port charging station for C cells.
2. 3 port charging station for D cells.
3. 3 D and C cell batteries.
4. 5 sets of wrist to waist and ankle restraints.
5. 3 Heavy duty electronic cuffs.
6. 5 Explosive Collars.
7. 5 TL11 power damper bands.
8. 3 Neural Pacifier.
Items 5-8 can be found in ultra tech page 107-108.
1. 3 port charging station for C cells.
2. 3 port charging station for D cells.
3. 3 D and C cell batteries.
4. 5 sets of wrist to waist and ankle restraints.
5. 3 Heavy duty electronic cuffs.
6. 5 Explosive Collars.
7. 5 TL11 power damper bands.
8. 3 Neural Pacifier.
Items 5-8 can be found in ultra tech page 107-108.
grumpit- Posts : 119
Join date : 2015-10-29
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
Grumplestein wrote:I would like to buy some replacement items that we lost when the Lilith went down and some new toys.
1. 3 port charging station for C cells.
2. 3 port charging station for D cells.
3. 3 D and C cell batteries.
4. 5 sets of wrist to waist and ankle restraints.
5. 3 Heavy duty electronic cuffs.
6. 5 Explosive Collars.
7. 5 TL11 power damper bands.
8. 3 Neural Pacifier.
Items 5-8 can be found in ultra tech page 107-108.
Thank you, electronic cuffs, restraints, charging stations and powers cell orders placed. You shipment will be delivered to your quarters. (All restraint items available at TL 10, power packs and chargers at 11.)
Power Damper TL11 not available in this location. Power Damper TL 9 in stock.
Neural Pacifiers and Explosive Collars not available for purchase.
Agent Tash- Posts : 283
Join date : 2014-03-01
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
grumpit wrote:4. 5 sets of wrist to waist and ankle restraints.
5. 3 Heavy duty electronic cuffs.
6. 5 Explosive Collars.
7. 5 TL11 power damper bands.
8. 3 Neural Pacifier.
Items 5-8 can be found in ultra tech page 107-108.
Um. What? Are you planning/hoping to be captured by Lyra again?
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
Casey wrote:
Um. What? Are you planning/hoping to be captured by Lyra again?
Don't judge us.
grumpit- Posts : 119
Join date : 2015-10-29
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
Don't judge us.
Why is Calin suddenly talking in the plural sense about himself?
Wait...I know the answer to that one. It's because he's got another mouth to feed.
I think Calin should add the quirk "starts referring to himself in the plural." We are Calin! Resistance is futile...
Father Dugal- Posts : 789
Join date : 2014-02-17
Location : Salt Lake City
Re: Port Merchant Interface - Keening System / Hades Naval Base (Class 5 TL 11) (2/12/17)
grumpit wrote:
4. 5 sets of wrist to waist and ankle restraints.
5. 3 Heavy duty electronic cuffs.
6. 5 Explosive Collars.
7. 5 TL11 power damper bands.
8. 3 Neural Pacifier.
I believe the Empire will be more than happy to provide us with this "equipment" shortly after they board us.
Tybreagus- Posts : 27
Join date : 2016-08-21
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